The Lost Mines - Cork Edition

The Road to Phandalin. Part 2.
Ambush!

With the warm midday sun bearing down upon them, our adventurers found themselves turning a bend on the Triboar trail, onto the road that would eventually lead them towards Phandalin. In the distance, two large shapes lay across the road, barring passage.

As the wagon rolled to a stop, Ram Ironbreaker and Laya, Cleric of Chauntea, approached the bodies. Two horses, dead for a day or two, their sides pierced by black-shafted arrows. Further investigation would have to come later, however, as two similar arrows came arcing from the trees on the sides of the trail – one embedding itself in Ram's chest, the other ringing from Laya's shield.

Ambush!

 

Four Goblins hid in the forest, using terrain as cover, taking shots where they could, while another two Goblins approached from the rear of the trail, cutting off escape. They thought this would be a simple ambush, like the ones they'd run on farmers and merchants so many times before.

They weren't planning on Ram Ironbreaker.

Exploding into action, his eyes blazing with rage and with foam collecting at the corners of his mouth, Ram pounded into the woods, coming across the Goblin that had dared harm him. With a single cleave, the Goblin was bisected from head to arse.

Chase, quiet and deadly, slipped off into the woods, hunting prey. DeeJay, Erenzel and Gregor took cover by the Wagon, bracing for the coming Goblins. Laya held position, her shield glowing, waiting to provide healing where needed.

Despite the speed of the ambush, and the unnatural inability of our Heroes to hit anything, the Goblins were dispatched – Chase and Ram hunting through the woods clearing their foes from that side, while the rest held the Wagon.

DeeJay disabled one with a cast of Tasha's Hideous Laughter – his hilarious "Knock Knock" joke causing the Goblin to fall into fits of laughter. He recovered to find himself staring into the red eyes of Ram.

The Goblins were defeated, looted, questioned and trussed. The horses examined – these belonged to Gundren, Uncle of Gregor and patron of this particular adventure. It seems they ran into some trouble on the road.

 

 

 

View
The Road to Phandalin
Setting Out For Adventure!

The adventure began in the Two-Horned Unicorn, a tavern of some good reputation in Neverwinter's City Core. Brought together through mutual friendship, thirst for adventure or hired on by Ragni Deepshaft, proprietor of the aforementioned tavern, your mission is explained by Gregor, the Dwarf with no surname:

Head to Phandalin, a journey of some 75 miles. Bring supplies fit for mining and exploration of the dark places, and be armed.

And so, you did – hitting the High Road just after dawn, a wagon of supplies pulled by two Oxen.

The journey on the King's Road was uneventful – a few passing travelers, tinkers and merchants provided brief respite from the boredom of extended travel, though it was only a trip of a few days at a relaxed speed. The King's Road is well protected, well maintained and, for the most part, safe. Patrolled by guards out of Neverwinter and Leilon in the south, trouble on the High Road is rare.

Not so for the Triboar Trail – the thin wooded path that branches from the High Road and runs to the eponymous town of Triboar in the East. It is there that the party found its first taste of the danger to come.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.